BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//VLAB - ECPv6.17.1//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:VLAB
X-ORIGINAL-URL:https://vlab.org
X-WR-CALDESC:Events for VLAB
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20110313T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20111106T090000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20120311T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20121104T090000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20130310T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20131103T090000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20120918T180000
DTEND;TZID=America/Los_Angeles:20120918T203000
DTSTAMP:20250222T054337Z
CREATED:20250221T202908Z
LAST-MODIFIED:20250222T054337Z
UID:16451-1347991200-1348000200@vlab.org
SUMMARY:Gamify Everything: From Monetization to Social Benefit
DESCRIPTION:Gamify Everything – from Monetization to Social Benefit ***Video Available*** \n\nWhen:\nTuesday\, September 18\, 2012\n6:00pm – 7:00pm: Networking and Refreshments\n7:00pm – 8:30pm: Panel Discussion and Q&A  \nWhere:\nCemex Auditorium at Knight Management Center (Parking and Directions) \n\n\n\n\n \n\n  \n\n\n\n\n \n\n\nEvent Description:  \nIn the 1964 classic Mary Poppins\, the Bank’s children refuse to clean up the nursery\, so what does Mary Poppins do… she turns the chore into a game of course! Companies across the globe are using this same approach to achieve customer loyalty\, employee engagement\, and even social benefit. \nHumans are wired from birth to play games that are fun and engaging. Games provide motivation\, ability\, and trigger and feed our basic drive for self-accomplishment according to the Fogg Behavior Model. \nWe have already seen mobile\, social\, and simple online games entice hundreds of millions of people into the gaming world. Will the next wave of games incentivize us to accomplish goals outside of the fun of playing the game? Will gamification revolutionize customer engagement\, alter the way we measure and motivate employees\, or change the way we improve our health and educate our children? \nJoin us at the Stanford Graduate School of Business to Learn More. \nModerator:\nMargaret Wallace\, CEO and Co-Founder\, Playmatics \nPanelists:\nCourtney Guertin\, Co-Founder & CTO Kiip\, Inc.\nRajat Paharia\, Founder & Chief Product Officer of Bunchball\nAmy Jo Kim\, Founder & CEO of ShuffleBrain\nJoshua Williams\, Senior Software Design Engineer at Microsoft Corporation\nAndrew Trader\, Venture Partner at Maveron \n  \n  \n 
URL:https://vlab.org/event/gamify-everything/
LOCATION:Stanford GSB: Cemex Auditorium at the Knight Management Center\, 655 Knight Way\, Stanford\, CA\, 94305\, United States
CATEGORIES:VLAB Panel
END:VEVENT
END:VCALENDAR